# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Freedom Planet 2 Template

game: Freedom Planet 2
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Freedom Planet 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  chapters:
    # Determines how stages should be unlocked.
    # Individual = Stages unlock in sets, based on their grouping in the Adventure Mode.
    # Progressive = Stages unlock in sets in a set order.
    # Open = Stages unlock individually, without their Star Card requirements.
    individual: 0
    progressive: 50
    open: 0

  filler_star_cards:
    # Allow extra Star Cards to be added as Filler Items.
    'false': 50
    'true': 0

  filler_time_capsules:
    # Allow extra Time Capsules to be added as Filler Items.
    'false': 50
    'true': 0

  chests:
    # Makes opening chests into checks, adding 82 locations.
    'false': 0
    'true': 50

  chest_tracers:
    # Enables the drawing of arrows that point to any unopened chests in the level (can be toggled with F9 or Select).
    'false': 0
    'true': 50

  chest_tracer_items:
    # Locks each stage's chest tracer behind an item, either globally or per stage.
    # If enabled, then the chests for each stage will not be logically required without the stage's tracer.
    disabled: 0
    perstage: 50
    global: 0

  chest_tracer_strict:
    # Require a stage's Chest Tracer to be able to open its chests at all.
    'false': 50
    'true': 0

  milla_shop:
    # Makes buying items from Milla's shop on the level select into checks, adding 30 locations.
    'false': 0
    'true': 50

  vinyl_shop:
    # Makes buying the vinyls from the shop on the level select into checks, adding 60 locations.
    'false': 0
    'true': 50

  shop_information:
    # How much information about an item should be shown in the shops, Battlesphere challenge list and end of stage Star Card.
    # Full = The item's name and flags will be shown. As will its sprite and description if one is given.
    # Flags = The item's name (and sprite and description if one is given) will be hidden, but the AP trap/progression sprites will still be shown.
    # Hidden = No information about the item other than the receiver will be given.
    # Nothing = Gives no information about the item at all.
    full: 50
    flags: 0
    hidden: 0
    nothing: 0

  milla_shop_price:
    # The cost that the items in Milla's shop will be set to, in Gold Gems.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  vinyl_shop_price:
    # The cost that the items in the Vinyl shop will be set to, in Crystal Shards.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 100
    # Maximum value is 30000
    300: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-100-30000: 0 # random value between 100 and 30000

  enemies:
    # Makes killing each enemy type into checks, adding 72 locations.
    'false': 50
    'true': 0

  bosses:
    # Makes killing each boss type into checks, adding 44 locations.
    'false': 50
    'true': 0

  extra_items:
    # Adds the unused extra item/potion slots to the item pool.
    'false': 0
    'true': 50

  trap_stones:
    # Treat negative Brave Stones as traps and auto activate them upon receiving.
    'false': 0
    'true': 50

  dangerous_time_limit:
    # Make the Time Limit Brave Stone kill the player upon the timer running out.
    'false': 0
    'true': 50

  swap_trap_weight:
    # Likelihood of receiving a trap that swaps the player character.
    none: 0
    low: 50
    medium: 0
    high: 0

  mirror_trap_weight:
    # Likelihood of receiving a trap that mirrors the stage for thirty seconds.
    none: 0
    low: 50
    medium: 0
    high: 0

  pie_trap_weight:
    # Likelihood of receiving a trap that spawns one of Acrabelle's pies on the player.
    none: 0
    low: 50
    medium: 0
    high: 0

  spring_trap_weight:
    # Likelihood of receiving a trap that spawns a spring in front of the player..
    none: 0
    low: 50
    medium: 0
    high: 0

  powerpoint_trap_weight:
    # Likelihood of receiving a trap that locks the game to fifteen frames per second for thirty seconds.
    none: 0
    low: 50
    medium: 0
    high: 0

  zoom_trap_weight:
    # Likelihood of receiving a trap that zooms the screen in for thirty seconds.
    none: 0
    low: 50
    medium: 0
    high: 0

  aaa_trap_weight:
    # Likelihood of receiving a trap of Aaa screaming for a while.
    none: 0
    low: 50
    medium: 0
    high: 0

  spikeball_trap_weight:
    # Likelihood of receiving a trap that spawns multiple spike balls moving towards the player.
    none: 0
    low: 50
    medium: 0
    high: 0

  pixellation_trap_weight:
    # Likelihood of receiving a trap that pixellates the screen for thirty seconds.
    none: 0
    low: 50
    medium: 0
    high: 0

  rail_trap_weight:
    # Likelihood of receiving a trap that turns every surface in the stage into a rail.
    none: 0
    low: 50
    medium: 0
    high: 0

  fast_weapons_core:
    # Skips the actual stage of Weapon's Core and goes straight to the Bakunawa Fusion fight.
    'false': 50
    'true': 0

  death_link:
    # When you die, everyone dies. Of course the reverse is true too.
    # If survive is enabled, then you can revive on the spot as normal.
    disable: 50
    enable: 0
    enable_survive: 0

  ring_link:
    # Whether picking up a crystal shard will also send one to other RingLink players.
    'false': 50
    'true': 0

  trap_link:
    # Whether your received traps are linked to other players.
    'false': 50
    'true': 0

  filler_traps:
    # How many fillers will be replaced with traps. 0 means no additional traps, 100 means all fillers are traps.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
